Real Time Path Tracing: Jacco Bikker at the IGAD Never Ending Conference

At IGAD we have some pretty impressive people, and Jacco is one of them. He is known for his work in real time ray tracing (Arauna), but now he is going to the next level: real time path tracing, which promises to solve the problem of rendering for ever. Soft shadows, area lights, depth of field, ambient occlusion… path tracing can give us everything we ever wanted and we are likely to ever need. Just as long as we can make it run fast enough. Well, the grail of computer graphics is not actually that far off anymore…

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