Random Memory

I have long been fascinated by randomness, and especially the idea that you can create order using it. I’ve just been conducting an experiment with ant trails, and the following demo is a very simple algorithm involving a pheromone  trail.

The ‘ants’ don’t explore and have no purpose, but the pheromones leave a pattern which remains remarkably stable, given the entirely random behaviour of the ants.

This made me think of human memory: unlike computer memory, it is not rigid, but needs refreshing and changes over time.

Take a look at the following demo if you like: just watch how a random pattern emerges and slowly changes, constantly refreshed by the passage of the ants. Hmmmm…. lots to think about here.

http://www.dinodini.com/unity/RandomMemory/WebPlayer.html

 

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